﻿using System;
using System.Collections.Generic;

using System.Text;
using RebellionII.GameObjects;
using RebellionII.GameObjects.Units;

namespace RebellionII.GameObjects.Other.Instances
{
    public class MissionInstance
    {
        private int iReferenceID;

        List<Character> lCharacters = new List<Character>();

        public int GetID
        {
            get { return iReferenceID; }
        }

        public MissionInstance(int GUID)
        {
            iReferenceID = GUID;
        }

        public MissionInstance()
        {

        }


    }
}
